Based on the Game-Based Learning, the purpose of this study was to explore the effect of interesting science activities integrated in Science and Technology on sixth graders' learning achievement, learning attitude and creativity. The study included sixty-one students from two separate classes instructed by the same science teacher in an elementary school located in Pingzhen City, Taoyuan County. There were two groups conducted by the research: one was the experimental group consisting of thirty students and the other was the control group consisting of thirty-one students.