This research investigates the network advertisement of present Ecological tourist. The focus of the Ecological tourist should bring the environmental education into real life; drive the masses to cherish much more the environment where they live and living creatures which we live with.
The creation which is build by FLASH MX2004 presents the interaction of Ecological tourist’s advertisement. Due to the interactive education, the participating travelers can get related knowledge of local creatures before travel and pay more attention to local ecological resource. The creation presents the objects in more natural form by using the mathematical geometrical concept and coordinate displacement setting. Utilizing these two skills, it also can simulate the characteristic and movement of living creatures to make the travelers get full understanding of local ecology. Furthermore, the FLASH MX2004 archives have the advantage of smaller size than other format files to solve the inefficiency due to narrow network bandwidth.
The target users of this creation are young people. Groups during these ages have less willing to attend public beneficial activities, so I use the fashionable and playing style to get their attraction. The most fashionable game machine, Capsule Toys, have the random characteristic are similar to the random uncertainty of nature, that’s why I set it as the main role in my creation. The Gau-Mei wetlands is my platform in this game and the actors includes protective Black-faced spoonbill, nearly extinct Hygrophila pogonocalyx Hayata, straight walking Mictyris brevidactylus and special Fugu niphobles. All the creatures are presented on Capsule Toys platform.